Thrill Zone
This game was based on the unity sprite flight tutorial and it took one week to make. My motivation for starting solo game development projects, just like this one, was to expand my creative pursuits beyond the usual programming and implementation (e.g., art and audio).
The main game loop involves driving a car and avoiding crashes. The player is rewarded by staying alive, this was the core idea that I took from the unity sprite flight tutorial. I further refined the player controls and added an additional game mechanic that makes this game loop much more satisfying. By allowing and encouraging the player to play aggressively and experience near misses and crashes. First, the car is not crashed by scrapes and minor bumps, this was possible by specific collider boundary adjustments and checking the crash force on collisions. Second, the player is rewarded with higher score multiplier when getting close to the obstacles.

I made simple sprite car for the game using Inkscape, and I styled it to look like a classic hot hatch back, which perfectly matches the feel of the hectic sliding and drifting.

I used pictures of asphalt near my apartment to construct the unique texture for the background road surface.
The sound design was simple, for the car engine sound I used two different frequency sound waves, made in garage band using a synthesizer. The frequency of the sound waves and switching fades was done in unity based on the car's speed. The car bonking into obstacles and explosion effects were also created in garage band using a synthesizer.