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About

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PhD fellow at University of Copenhagen working with Human-computer interaction related to virtual reality(VR)

Unity developer with knowledge in game design, programming, 3D, audio.

Investigating and creating experiences that offer a unique perspective is my passion.

Projects

Windfall (2021)

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Link to the itch.io page.

What I did: As part of the internship program Dadiu, I took a role as a gameplay programmer, working on procedural generation as well as the Unity project's framework and game logic.

Studio: Frogspawn

Platforms: PC

Team size: 18

Project length: 6 weeks

Engine and tools: Unity, HacknPlan.

Mission Impossible Spaces: Using Challenge-Based Distractors to Reduce Noticeability of Self-Overlapping Virtual Architecture(2020)

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Link to the publication

Link to the video presentation for the conference

 

What I did: A contributor to all aspects of the project starting with study design and ending with implementation and data analysis.

Honorable mention for the best paper award

Team size: 4 students and a supervising teacher

Project length: 5 months

Engine and tools: Unity, Matlab, Overleaf.

Body Warping Versus Change Blindness Remapping: A Comparison of Two Approaches to Repurposing Haptic Proxies for Virtual Reality(2021)

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Link to the publication

Link to the video presentation for the conference

What I did: Analysis of the focus field, design of the study and procedures, implementation of the media artifact required to run the study.

 

Best conference paper award.

Team size: 2 students and a supervising teacher.

Project length: 5 months.

Engine and tools: Unity, Matlab, Overleaf.

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