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About

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PhD fellow at University of Copenhagen working with Human-computer interaction related to virtual reality(VR)

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Unity developer with knowledge in game design, programming, 3D, audio.

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Investigating and creating experiences that offer a unique perspective is my passion.

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Projects

Windfall (2021)

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Link to the itch.io page.

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What I did: As part of the internship program Dadiu, I took a role as a gameplay programmer, working on procedural generation as well as the Unity project's framework and game logic.

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Studio: Frogspawn

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Platforms: PC

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Team size: 18

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Project length: 6 weeks

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Engine and tools: Unity, HacknPlan.

Mission Impossible Spaces: Using Challenge-Based Distractors to Reduce Noticeability of Self-Overlapping Virtual Architecture(2020)

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Link to the publication

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Link to the video presentation for the conference

 

What I did: A contributor to all aspects of the project starting with study design and ending with implementation and data analysis.

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Honorable mention for the best paper award

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Team size: 4 students and a supervising teacher

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Project length: 5 months

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Engine and tools: Unity, Matlab, Overleaf.

Body Warping Versus Change Blindness Remapping: A Comparison of Two Approaches to Repurposing Haptic Proxies for Virtual Reality(2021)

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Link to the publication

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Link to the video presentation for the conference

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What I did: Analysis of the focus field, design of the study and procedures, implementation of the media artifact required to run the study.

 

Best conference paper award.

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Team size: 2 students and a supervising teacher.

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Project length: 5 months.

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Engine and tools: Unity, Matlab, Overleaf.

© 2022 by Mantas Cibulskis. Proudly created with Wix.com

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