About
PhD fellow at University of Copenhagen working with Human-computer interaction related to virtual reality(VR)
Unity developer with knowledge in game design, programming, 3D, audio.
Investigating and creating experiences that offer a unique perspective is my passion.
Projects
Windfall (2021)
What I did: As part of the internship program Dadiu, I took a role as a gameplay programmer, working on procedural generation as well as the Unity project's framework and game logic.
Studio: Frogspawn
Platforms: PC
Team size: 18
Project length: 6 weeks
Engine and tools: Unity, HacknPlan.
Mission Impossible Spaces: Using Challenge-Based Distractors to Reduce Noticeability of Self-Overlapping Virtual Architecture(2020)
Link to the video presentation for the conference
What I did: A contributor to all aspects of the project starting with study design and ending with implementation and data analysis.
Honorable mention for the best paper award
Team size: 4 students and a supervising teacher
Project length: 5 months
Engine and tools: Unity, Matlab, Overleaf.
Body Warping Versus Change Blindness Remapping: A Comparison of Two Approaches to Repurposing Haptic Proxies for Virtual Reality(2021)
Link to the video presentation for the conference
What I did: Analysis of the focus field, design of the study and procedures, implementation of the media artifact required to run the study.
Best conference paper award.
Team size: 2 students and a supervising teacher.
Project length: 5 months.
Engine and tools: Unity, Matlab, Overleaf.